I'm a Unity developer passionate about in-game physics and gameplay that feels smooth and responsive.
Currently, I’m working on my personal project, called “BeeZit.” I’m into every part of game dev, but mainly focusing on creating fluid gameplay mechanics and integrating real-world physics into gameplay.
In the past, I’ve released four games: two hobby projects, and two from participating in game jams. I've worked on both PC and mobile titles mostly puzzle games, with a horror game. I’ve taken part in jams like Brackeys and Mini Jam: Code for a Cause.
Outside of game dev, I spend my time in the garage messing with electronics anything from Arduino setups to salvaging old tech. I also enjoy solving physics and math problems, always trying to find a way to apply them in real-world or in my games.